In :
``````import random
min = 1
max = 6

roll_again = "yes"

while roll_again == "yes" or roll_again == "y":
print("Rolling the dices...")
print("The values are....")
print(random.randint(min, max))
print(random.randint(min, max))

roll_again = input("Roll the dices again?")``````
```Rolling the dices... The values are.... 4 5 Roll the dices again?jkl ```
In [ ]:
``````#importing the time module
import time

#welcoming the user
name = raw_input("What is your name? ")
print "Hello, " + name, "Time to play hangman!\n"

#wait for 1 second
time.sleep(1)

print "Start guessing..."
time.sleep(0.5)

#here we set the secret
word = "secret"

#creates an variable with an empty value
guesses = ''

#determine the number of turns
turns = 10

# Create a while loop

#check if the turns are more than zero
while turns > 0:

# make a counter that starts with zero
failed = 0

# for every character in secret_word
for char in word:

# see if the character is in the players guess
if char in guesses:

# print then out the character
print char,

else:

# if not found, print a dash
print "_",

# and increase the failed counter with one
failed += 1

# if failed is equal to zero

# print You Won
if failed == 0:
print("You won" )

# exit the script
break

print

# ask the user go guess a character
guess = raw_input("guess a character:")

# set the players guess to guesses
guesses += guess

# if the guess is not found in the secret word
if guess not in word:

# turns counter decreases with 1 (now 9)
turns -= 1

# print wrong
print('Wrong')

# how many turns are left
print("You have", + turns, 'more guesses' )

# if the turns are equal to zero
if turns == 0:

# print "You Lose"
print( "You Lose")``````
In :
``````from turtle import *
from freegames import line

def grid():
"Draw tic-tac-toe grid."
line(-67, 200, -67, -200)
line(67, 200, 67, -200)
line(-200, -67, 200, -67)
line(-200, 67, 200, 67)

def drawx(x, y):
"Draw X player."
line(x, y, x + 133, y + 133)
line(x, y + 133, x + 133, y)

def drawo(x, y):
"Draw O player."
up()
goto(x + 67, y + 5)
down()
circle(62)

def floor(value):
"Round value down to grid with square size 133."
return ((value + 200) // 133) * 133 - 200

state = {'player': 0}
players = [drawx, drawo]

def tap(x, y):
"Draw X or O in tapped square."
x = floor(x)
y = floor(y)
player = state['player']
draw = players[player]
draw(x, y)
update()
state['player'] = not player

setup(420, 420, 370, 0)
hideturtle()
tracer(False)
grid()
update()
onscreenclick(tap)
done()
``````
In :
``````from turtle import *
from random import randrange
from freegames import square, vector

food = vector(0, 0)
snake = [vector(10, 0)]
aim = vector(0, -10)

def change(x, y):
"Change snake direction."
aim.x = x
aim.y = y

def inside(head):
"Return True if head inside boundaries."
return -200 < head.x < 190 and -200 < head.y < 190

def move():
"Move snake forward one segment."
head = snake[-1].copy()
head.move(aim)

if not inside(head) or head in snake:
square(head.x, head.y, 9, 'red')
update()
return

snake.append(head)

if head == food:
print('Snake:', len(snake))
food.x = randrange(-15, 15) * 10
food.y = randrange(-15, 15) * 10
else:
snake.pop(0)

clear()

for body in snake:
square(body.x, body.y, 9, 'black')

square(food.x, food.y, 9, 'green')
update()
ontimer(move, 100)

setup(420, 420, 370, 0)
hideturtle()
tracer(False)
listen()
onkey(lambda: change(10, 0), 'Right')
onkey(lambda: change(-10, 0), 'Left')
onkey(lambda: change(0, 10), 'Up')
onkey(lambda: change(0, -10), 'Down')
move()
done()
``````
```Snake: 2 Snake: 3 Snake: 4 Snake: 5 Snake: 6 Snake: 7 Snake: 8 Snake: 9 Snake: 10 Snake: 11 Snake: 12 Snake: 13 Snake: 14 Snake: 15 Snake: 16 Snake: 17 Snake: 18 Snake: 19 Snake: 20 Snake: 21 Snake: 22 Snake: 23 Snake: 24 Snake: 25 Snake: 26 Snake: 27 Snake: 28 Snake: 29 Snake: 30 Snake: 31 Snake: 32 Snake: 33 ```
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